The game emphasizes that the event, as miraculous as it is, had a complex set of effects on the land, awaking long lost fairies in the central woods, raising the power of the Old Faith, getting knights to prove themselves through adventures and making the rulers of the various kingdoms fearful or hopeful about the future. Arthur manages to pull it out and is proclaimed king. It really is a role playing wargame and a successful initial release for this new genre.īritannia was without a ruler, Excalibur was set in the stone and no one was able to take it out and lead the people. The experience of King Arthur is much more structured, much more linear in a way, but also offers more possibilities for meaningful choices than Empire or Medieval. The closest thing to King Arthur is probably the Total War series from The Creative Assembly but a direct comparison doesn't do justice to the Neocore release. King Arthur comes from Neocore Games, a Hungarian development studio that has also created Crusaders – Thy Kingdom Come, and manages to meld together a light role playing aspect with tactical battles, complex heroes complete with powers and artifacts, strategic objectives, town development and research, while also remaining faithful to the setting of the legend of King Arthur. Sure, we've reviewed a lot of good games lately but most of them, like Modern Warfare 2, Uncharted 2 or Dragon Age: Origins, were known quantities when they finally arrived, after months of hype, media presence and attention. King Arthur – The Role Playing Wargame is one of the nicest surprises of the later half of the year.
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